A Ray Tracer in Rust
A Physically-based Ray Tracer written in Rust.
LIDAR Constrained NeRF on Outdoor Scenes
Extending the NeRF architecture to make it work on outdoor scenes.
Implementation of Physics-Based Simulations
Implementation of Physics-Based Simulations with their integrators.
Analysis and Experiments on Deep Closest Points Architecture
The goal of the project was to conduct experiments and analyze their results on the DCP architecture by
Wang et al
Reconstruction of Textured Humans From Partial Scans
The goal of the project was to make
IF-Net and Texture IF-Net by Chibane et al
to work with real-world data scanned by a Kinect camera.
Kinect Fusion: Dense Surface Mapping and Tracking
Re-implementation of Kinect Fusion by
Newcombe et al