Implementation of Physics-Based Simulations

Implementation of physics-based simulations for the Game Physics class at TU Munich. The following simulations were implemented (with their respective integrators) using the visualization template provided by the course:

  1. Mass-Spring Systems
  2. 3D Rigid Body with Collisions
  3. Diffusion
  4. Coupled Simulator - Mass-Spring System with Diffusion

Below are the GIFS from some of the simulations:

Mass-Spring system with Heat Diffusion
Coupled Sim

Yiğit Aras Tunalı
Yiğit Aras Tunalı
MSc. Student at Technische Universität München

My research interests include Computer Vision, Computer Graphics, Machine Learning and Simulations.